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Quickhull is a method of computing the convex hull of a finite set of points in the plane. It uses a divide and conquer approach similar to that of quicksort, from which its name derives. Its average case complexity is considered to be Θ(n * log(n)), whereas in the worst case it takes O(n^2). Quick Hull was published by C. Barber and D. Dobkin in 1995.
This is a companion discussion topic for the original entry at http://iq.opengenus.org/quick-hull-convex-hull/